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WebGLRenderingContext.getUniformLocation

The WebGLRenderingContext.getUniformLocation() method of the WebGL API returns a WebGLUniformLocation of a uniform variable in a given WebGLProgram.

Syntax

WebGLUniformLocation gl.getUniformLocation(program, name);

Parameters

program
A WebGLProgram containing the uniform variable.
name
A DOMString specifying the name of the uniform variable whose location to get.

Return value

A WebGLUniformLocation object indicating the location of the variable name if found. Returns null otherwise.

Examples

gl.getUniformLocation(program, 'vColor');

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getUniformLocation' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetUniformLocation' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support 9 12 4.0 11 12 5.1 No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support (Yes) 25 (Yes) 4.0 11 12 8.1

See also

© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getUniformLocation