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WebGLRenderingContext.getActiveUniform

The WebGLRenderingContext.getActiveUniform() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a uniform attribute at a given position in a WebGLProgram.

Syntax

WebGLActiveInfo gl.getActiveUniform(program,index);

Parameters

program
A WebGLProgram containing the uniform attribute.
index
A GLuint specifying the index of the uniform attribute to get.

Return value

A WebGLActiveInfo object.

Examples

gl.getActiveUniform(program, i);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getActiveUniform' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetActiveUniform' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support 9 12 4.0 11 12 5.1 No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support (Yes) 25 (Yes) 4.0 11 12 8.1

See also

© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getActiveUniform