W3cubDocs

/DOM

WebGLRenderingContext.compressedTexSubImage2D

The WebGLRenderingContext.compressedTexSubImage2D() method of the WebGL API specifies a two-dimensional sub-rectangle for a texture image in a compressed format.

Compressed image formats must be enabled by WebGL extensions before using this method or a WebGL2RenderingContext must be used.

Syntax

// WebGL 1:
void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, ArrayBufferView? pixels);

// Additionally available in WebGL 2:
void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, offset); 
void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride);

Parameters

target
A GLenum specifying the binding point (target) of the active compressed texture. Possible values:
  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level
A GLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.
xoffset
A GLint specifying the horizontal offset within the compressed texture image.
yoffset
A GLint specifying the vertical offset within the compressed texture image.
width
A GLsizei specifying the width of the compressed texture.
height
A GLsizei specifying the height of the compressed texture.
format
A GLenum specifying the compressed image format. Compressed image formats must be enabled by WebGL extensions before using this method. Possible values:
  • When using the WEBGL_compressed_texture_s3tc extension:
    • ext.COMPRESSED_RGB_S3TC_DXT1_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
  • When using the WEBGL_compressed_texture_etc extension:
    • ext.COMPRESSED_R11_EAC
    • ext.COMPRESSED_SIGNED_R11_EAC
    • ext.COMPRESSED_RG11_EAC
    • ext.COMPRESSED_SIGNED_RG11_EAC
    • ext.COMPRESSED_RGB8_ETC2
    • ext.COMPRESSED_RGBA8_ETC2_EAC
    • ext.COMPRESSED_SRGB8_ETC2
    • ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
    • ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
    • ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • When using the WEBGL_compressed_texture_pvrtc extension:
    • ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMG
    • ext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
    • ext.COMPRESSED_RGB_PVRTC_2BPPV1_IMG
    • ext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
  • When using the WEBGL_compressed_texture_atc extension:
    • ext.COMPRESSED_RGB_ATC_WEBGL
    • ext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
    • ext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
pixels
A ArrayBufferView that be used as a data store for the compressed image data in memory.

Return value

None.

Examples

var ext = (
  gl.getExtension('WEBGL_compressed_texture_s3tc') ||
  gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
  gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')
);
gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 256, 256, 512, 512, ext.COMPRESSED_RGBA_S3TC_DXT5_EXT, textureData); 

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'compressedTexSubImage2D' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glCompressedTexSubImage2D' in that specification.
Standard Man page of the (similar) OpenGL ES 2.0 API.
OpenGL ES 3.0
The definition of 'glCompressedTexSubImage2D' in that specification.
Standard Man page of the (similar) OpenGL ES 3.0 API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support 9 12 4.0 11 12 5.1 No support
WebGL2 56 No support 51.0 No support 43 No support No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support (Yes) 25 (Yes) 4.0 11 12 8.1
WebGL2 No support No support (Yes) 51.0 No support No support No support

See also

© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexSubImage2D