The WebGLRenderingContext.cullFace()
method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
void gl.cullFace(mode);
mode
GLenum
specifying whether front- or back-facing polygons are candidates for culling. The default value is gl.BACK
. Possible values are: gl.FRONT
gl.BACK
gl.FRONT_AND_BACK
None.
Polygon culling is disabled by default. To enable or disable culling, use the enable()
and disable()
methods with the argument gl.CULL_FACE
.
gl.enable(gl.CULL_FACE); gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE
constant.
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK; // true
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'cullFace' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glCullFace' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/cullFace