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WebGLRenderingContext.cullFace

The WebGLRenderingContext.cullFace() method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.

Syntax

void gl.cullFace(mode);

Parameters

mode
A GLenum specifying whether front- or back-facing polygons are candidates for culling. The default value is gl.BACK. Possible values are:
  • gl.FRONT
  • gl.BACK
  • gl.FRONT_AND_BACK

Return value

None.

Examples

Polygon culling is disabled by default. To enable or disable culling, use the enable() and disable() methods with the argument gl.CULL_FACE.

gl.enable(gl.CULL_FACE);
gl.cullFace(gl.FRONT_AND_BACK);

To check the current cull face mode, query the CULL_FACE_MODE constant.

gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK;
// true

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'cullFace' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glCullFace' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support 9 12 4.0 11 12 5.1 No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support (Yes) 25 (Yes) 4.0 11 12 8.1

See also

© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/cullFace