The WebGLRenderingContext.attachShader() method of the WebGL API attaches either a fragment or vertex WebGLShader
to a WebGLProgram
.
void gl.attachShader(program, shader);
program
WebGLProgram
.shader
WebGLShader
.The following code attaches pre-existing shaders to a WebGLProgram
.
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) { var info = gl.getProgramInfoLog(program); throw 'Could not compile WebGL program. \n\n' + info; }
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'attachShader' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glAttachShader' in that specification. | Standard | OpenGL man page. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 121 | 4.0 | 111 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | No support | (Yes) | 111 | 12 | 8.1 |
1. To access the WebGL context, use experimental-webgl rather than the standard webgl
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.compileShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.createShader()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/attachShader