The WebGLRenderingContext.attachShader() method of the WebGL API attaches either a fragment or vertex WebGLShader to a WebGLProgram.
void gl.attachShader(program, shader);
programWebGLProgram.shaderWebGLShader.The following code attaches pre-existing shaders to a WebGLProgram.
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
var info = gl.getProgramInfoLog(program);
throw 'Could not compile WebGL program. \n\n' + info;
}
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'attachShader' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glAttachShader' in that specification. | Standard | OpenGL man page. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 121 | 4.0 | 111 | 12 | 5.1 | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | No support | (Yes) | 111 | 12 | 8.1 |
1. To access the WebGL context, use experimental-webgl rather than the standard webgl
WebGLProgramWebGLShaderWebGLRenderingContext.attachShader()WebGLRenderingContext.compileShader()WebGLRenderingContext.createProgram()WebGLRenderingContext.createShader()WebGLRenderingContext.deleteProgram()WebGLRenderingContext.deleteShader()WebGLRenderingContext.detachShader()WebGLRenderingContext.getAttachedShaders()WebGLRenderingContext.getProgramParameter()WebGLRenderingContext.getProgramInfoLog()WebGLRenderingContext.getShaderParameter()WebGLRenderingContext.getShaderPrecisionFormat()WebGLRenderingContext.getShaderInfoLog()WebGLRenderingContext.getShaderSource()WebGLRenderingContext.isProgram()WebGLRenderingContext.isShader()WebGLRenderingContext.linkProgram()WebGLRenderingContext.shaderSource()WebGLRenderingContext.useProgram()WebGLRenderingContext.validateProgram()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/attachShader