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WebGL2RenderingContext.endQuery

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.endQuery() method of the WebGL 2 API marks the end of a given query target.

Syntax

void gl.endQuery(target);

Parameters

target
A GLenum specifying the target of the query. Possible values:
  • gl.ANY_SAMPLES_PASSED: Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass).
  • gl.ANY_SAMPLES_PASSED_CONSERVATIVE: Same as above above, but less accurate and faster version.
  • gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: Number of primitives that are written to transform feedback buffers.

Return value

None.

Examples

var query = gl.createQuery();
gl.beginQuery(gl.ANY_SAMPLES_PASSED, query);

// ...

gl.endQuery(gl.ANY_SAMPLES_PASSED); 

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'endQuery' in that specification.
Editor's Draft Initial definition.
OpenGL ES 3.0
The definition of 'glEndQuery' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support 56 No support 51.0 No support 43 No support No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support No support No support No support No support No support No support No support

See also

© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/endQuery