The AudioNode
interface is a generic interface for representing an audio processing module like an audio source (e.g. an HTML <audio>
or <video>
element, an OscillatorNode
, etc.), the audio destination, intermediate processing module (e.g. a filter like BiquadFilterNode
or ConvolverNode
), or volume control (like GainNode
).
An AudioNode
has inputs and outputs, each with a given amount of channels.An AudioNode
with zero inputs and one or multiple outputs is called a source node. The exact processing done varies from one AudioNode
to another but, in general, a node reads its inputs, does some audio-related processing, and generates new values for its outputs, or simply lets the audio pass through (for example in the AnalyserNode
, where the result of the processing is accessed separately).
Different nodes can be linked together to build a processing graph. Such a graph is contained in an AudioContext
. Each AudioNode
participates in exactly one such context. In general, processing nodes inherit the properties and methods of AudioNode
, but also define their own functionality on top. See the individual node pages for more details, as listed on the Web Audio API homepage.
Note: An AudioNode
can be target of events, therefore it implements the EventTarget
interface.
AudioNode.context
Read only
AudioContext
, that is the object representing the processing graph the node is participating in.AudioNode.numberOfInputs
Read only
numberOfInputs
property with a value of 0
.AudioNode.numberOfOutputs
Read only
AudioDestinationNode
— have a value of 0
for this attribute.AudioNode.channelCount
AudioNode.channelCountMode
.AudioNode.channelCountMode
AudioNode.channelInterpretation
"speakers"
or "discrete"
.Also implements methods from the interface EventTarget
.
AudioNode.connect()
AudioParam
.AudioNode.disconnect()
This simple snippet of code shows the creation of some audio nodes, and how the AudioNode
properties and methods can be used. You can find examples of such usage on any of the examples linked to on the Web Audio API landing page (for example Violent Theremin.)
var AudioContext = window.AudioContext || window.webkitAudioContext; var audioCtx = new AudioContext(); var oscillator = audioCtx.createOscillator(); var gainNode = audioCtx.createGain(); oscillator.connect(gainNode); gainNode.connect(audioCtx.destination); oscillator.context; oscillator.numberOfInputs; oscillator.numberOfOutputs; oscillator.channelCount;
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'AudioNode' in that specification. | Working Draft |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
Basic support | 10.0webkit | (Yes) | 25.0 (25.0) | No support | 15.0webkit 22 (unprefixed) | (Yes) |
channelCount channelCountMode
| (Yes) webkit | (Yes) | (Yes) | No support | (Yes) | No support |
connect (AudioParam)
| (Yes) webkit | (Yes) | (Yes) | No support | (Yes) | No support |
Feature | Android | Edge | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | ? | (Yes) | 25.0 | 1.2 | ? | ? | ? |
channelCount channelCountMode
| No support | (Yes) | (Yes) | (Yes) | No support | No support | No support |
connect (AudioParam)
| No support | (Yes) | (Yes) | (Yes) | No support | No support | No support |
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AudioNode