pub struct UdpSocket(_);
A User Datagram Protocol socket.
This is an implementation of a bound UDP socket. This supports both IPv4 and IPv6 addresses, and there is no corresponding notion of a server because UDP is a datagram protocol.
use std::net::UdpSocket; { let mut socket = UdpSocket::bind("127.0.0.1:34254")?; // read from the socket let mut buf = [0; 10]; let (amt, src) = socket.recv_from(&mut buf)?; // send a reply to the socket we received data from let buf = &mut buf[..amt]; buf.reverse(); socket.send_to(buf, &src)?; } // the socket is closed here
impl UdpSocket
[src]
fn bind<A: ToSocketAddrs>(addr: A) -> Result<UdpSocket>
Creates a UDP socket from the given address.
The address type can be any implementor of ToSocketAddrs
trait. See its documentation for concrete examples.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
fn recv_from(&self, buf: &mut [u8]) -> Result<(usize, SocketAddr)>
Receives data from the socket. On success, returns the number of bytes read and the address from whence the data came.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); let mut buf = [0; 10]; let (number_of_bytes, src_addr) = socket.recv_from(&mut buf) .expect("Didn't receive data");
fn send_to<A: ToSocketAddrs>(&self, buf: &[u8], addr: A) -> Result<usize>
Sends data on the socket to the given address. On success, returns the number of bytes written.
Address type can be any implementor of ToSocketAddrs
trait. See its documentation for concrete examples.
This will return an error when the IP version of the local socket does not match that returned from ToSocketAddrs
.
See https://github.com/rust-lang/rust/issues/34202 for more details.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.send_to(&[0; 10], "127.0.0.1:4242").expect("couldn't send data");
fn local_addr(&self) -> Result<SocketAddr>
Returns the socket address that this socket was created from.
use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4, UdpSocket}; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); assert_eq!(socket.local_addr().unwrap(), SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), 34254)));
fn try_clone(&self) -> Result<UdpSocket>
Creates a new independently owned handle to the underlying socket.
The returned UdpSocket
is a reference to the same socket that this object references. Both handles will read and write the same port, and options set on one socket will be propagated to the other.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); let socket_clone = socket.try_clone().expect("couldn't clone the socket");
fn set_read_timeout(&self, dur: Option<Duration>) -> Result<()>
Sets the read timeout to the timeout specified.
If the value specified is None
, then read()
calls will block indefinitely. It is an error to pass the zero Duration
to this method.
Platforms may return a different error code whenever a read times out as a result of setting this option. For example Unix typically returns an error of the kind WouldBlock
, but Windows may return TimedOut
.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_read_timeout(None).expect("set_read_timeout call failed");
fn set_write_timeout(&self, dur: Option<Duration>) -> Result<()>
Sets the write timeout to the timeout specified.
If the value specified is None
, then write()
calls will block indefinitely. It is an error to pass the zero Duration
to this method.
Platforms may return a different error code whenever a write times out as a result of setting this option. For example Unix typically returns an error of the kind WouldBlock
, but Windows may return TimedOut
.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_write_timeout(None).expect("set_write_timeout call failed");
fn read_timeout(&self) -> Result<Option<Duration>>
Returns the read timeout of this socket.
If the timeout is None
, then read()
calls will block indefinitely.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_read_timeout(None).expect("set_read_timeout call failed"); assert_eq!(socket.read_timeout().unwrap(), None);
fn write_timeout(&self) -> Result<Option<Duration>>
Returns the write timeout of this socket.
If the timeout is None
, then write()
calls will block indefinitely.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_write_timeout(None).expect("set_write_timeout call failed"); assert_eq!(socket.write_timeout().unwrap(), None);
fn set_broadcast(&self, broadcast: bool) -> Result<()>
Sets the value of the SO_BROADCAST
option for this socket.
When enabled, this socket is allowed to send packets to a broadcast address.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_broadcast(false).expect("set_broadcast call failed");
fn broadcast(&self) -> Result<bool>
Gets the value of the SO_BROADCAST
option for this socket.
For more information about this option, see set_broadcast
.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_broadcast(false).expect("set_broadcast call failed"); assert_eq!(socket.broadcast().unwrap(), false);
fn set_multicast_loop_v4(&self, multicast_loop_v4: bool) -> Result<()>
Sets the value of the IP_MULTICAST_LOOP
option for this socket.
If enabled, multicast packets will be looped back to the local socket. Note that this may not have any affect on IPv6 sockets.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_multicast_loop_v4(false).expect("set_multicast_loop_v4 call failed");
fn multicast_loop_v4(&self) -> Result<bool>
Gets the value of the IP_MULTICAST_LOOP
option for this socket.
For more information about this option, see set_multicast_loop_v4
.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_multicast_loop_v4(false).expect("set_multicast_loop_v4 call failed"); assert_eq!(socket.multicast_loop_v4().unwrap(), false);
fn set_multicast_ttl_v4(&self, multicast_ttl_v4: u32) -> Result<()>
Sets the value of the IP_MULTICAST_TTL
option for this socket.
Indicates the time-to-live value of outgoing multicast packets for this socket. The default value is 1 which means that multicast packets don't leave the local network unless explicitly requested.
Note that this may not have any affect on IPv6 sockets.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_multicast_ttl_v4(42).expect("set_multicast_ttl_v4 call failed");
fn multicast_ttl_v4(&self) -> Result<u32>
Gets the value of the IP_MULTICAST_TTL
option for this socket.
For more information about this option, see set_multicast_ttl_v4
.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_multicast_ttl_v4(42).expect("set_multicast_ttl_v4 call failed"); assert_eq!(socket.multicast_ttl_v4().unwrap(), 42);
fn set_multicast_loop_v6(&self, multicast_loop_v6: bool) -> Result<()>
Sets the value of the IPV6_MULTICAST_LOOP
option for this socket.
Controls whether this socket sees the multicast packets it sends itself. Note that this may not have any affect on IPv4 sockets.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_multicast_loop_v6(false).expect("set_multicast_loop_v6 call failed");
fn multicast_loop_v6(&self) -> Result<bool>
Gets the value of the IPV6_MULTICAST_LOOP
option for this socket.
For more information about this option, see set_multicast_loop_v6
.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_multicast_loop_v6(false).expect("set_multicast_loop_v6 call failed"); assert_eq!(socket.multicast_loop_v6().unwrap(), false);
fn set_ttl(&self, ttl: u32) -> Result<()>
Sets the value for the IP_TTL
option on this socket.
This value sets the time-to-live field that is used in every packet sent from this socket.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_ttl(42).expect("set_ttl call failed");
fn ttl(&self) -> Result<u32>
Gets the value of the IP_TTL
option for this socket.
For more information about this option, see set_ttl
.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_ttl(42).expect("set_ttl call failed"); assert_eq!(socket.ttl().unwrap(), 42);
fn join_multicast_v4(&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr)
-> Result<()>
Executes an operation of the IP_ADD_MEMBERSHIP
type.
This function specifies a new multicast group for this socket to join. The address must be a valid multicast address, and interface
is the address of the local interface with which the system should join the multicast group. If it's equal to INADDR_ANY
then an appropriate interface is chosen by the system.
fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> Result<()>
Executes an operation of the IPV6_ADD_MEMBERSHIP
type.
This function specifies a new multicast group for this socket to join. The address must be a valid multicast address, and interface
is the index of the interface to join/leave (or 0 to indicate any interface).
fn leave_multicast_v4(&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr)
-> Result<()>
Executes an operation of the IP_DROP_MEMBERSHIP
type.
For more information about this option, see join_multicast_v4
.
fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> Result<()>
Executes an operation of the IPV6_DROP_MEMBERSHIP
type.
For more information about this option, see join_multicast_v6
.
fn take_error(&self) -> Result<Option<Error>>
Get the value of the SO_ERROR
option on this socket.
This will retrieve the stored error in the underlying socket, clearing the field in the process. This can be useful for checking errors between calls.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); match socket.take_error() { Ok(Some(error)) => println!("UdpSocket error: {:?}", error), Ok(None) => println!("No error"), Err(error) => println!("UdpSocket.take_error failed: {:?}", error), }
fn connect<A: ToSocketAddrs>(&self, addr: A) -> Result<()>
Connects this UDP socket to a remote address, allowing the send
and recv
syscalls to be used to send data and also applies filters to only receive data from the specified address.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.connect("127.0.0.1:8080").expect("connect function failed");
fn send(&self, buf: &[u8]) -> Result<usize>
Sends data on the socket to the remote address to which it is connected.
The connect()
method will connect this socket to a remote address. This method will fail if the socket is not connected.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.connect("127.0.0.1:8080").expect("connect function failed"); socket.send(&[0, 1, 2]).expect("couldn't send message");
fn recv(&self, buf: &mut [u8]) -> Result<usize>
Receives data on the socket from the remote address to which it is connected.
The connect
method will connect this socket to a remote address. This method will fail if the socket is not connected.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.connect("127.0.0.1:8080").expect("connect function failed"); let mut buf = [0; 10]; match socket.recv(&mut buf) { Ok(received) => println!("received {} bytes", received), Err(e) => println!("recv function failed: {:?}", e), }
fn set_nonblocking(&self, nonblocking: bool) -> Result<()>
Moves this UDP socket into or out of nonblocking mode.
On Unix this corresponds to calling fcntl, and on Windows this corresponds to calling ioctlsocket.
use std::net::UdpSocket; let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address"); socket.set_nonblocking(true).expect("set_nonblocking call failed");
impl Debug for UdpSocket
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter.
impl AsRawFd for UdpSocket
[src]
fn as_raw_fd(&self) -> RawFd
Extracts the raw file descriptor. Read more
impl FromRawFd for UdpSocket
unsafe fn from_raw_fd(fd: RawFd) -> UdpSocket
Constructs a new instance of Self
from the given raw file descriptor. Read more
impl IntoRawFd for UdpSocket
fn into_raw_fd(self) -> RawFd
Consumes this object, returning the raw underlying file descriptor. Read more
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/net/struct.UdpSocket.html