pub struct RandomState { /* fields omitted */ }
RandomState
is the default state for HashMap
types.
A particular instance RandomState
will create the same instances of Hasher
, but the hashers created by two different RandomState
instances are unlikely to produce the same result for the same values.
use std::collections::HashMap; use std::collections::hash_map::RandomState; let s = RandomState::new(); let mut map = HashMap::with_hasher(s); map.insert(1, 2);
impl RandomState
[src]
fn new() -> RandomState
Constructs a new RandomState
that is initialized with random keys.
use std::collections::hash_map::RandomState; let s = RandomState::new();
impl Clone for RandomState
[src]
fn clone(&self) -> RandomState
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl BuildHasher for RandomState
[src]
type Hasher = DefaultHasher
Type of the hasher that will be created.
fn build_hasher(&self) -> DefaultHasher
Creates a new hasher. Read more
impl Default for RandomState
[src]
fn default() -> RandomState
Constructs a new RandomState
.
impl Debug for RandomState
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter.
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/collections/hash_map/struct.RandomState.html