A trait is a language feature that tells the Rust compiler about functionality a type must provide.
Recall the impl
keyword, used to call a function with method syntax:
struct Circle { x: f64, y: f64, radius: f64, } impl Circle { fn area(&self) -> f64 { std::f64::consts::PI * (self.radius * self.radius) } }
Traits are similar, except that we first define a trait with a method signature, then implement the trait for a type. In this example, we implement the trait HasArea
for Circle
:
struct Circle { x: f64, y: f64, radius: f64, } trait HasArea { fn area(&self) -> f64; } impl HasArea for Circle { fn area(&self) -> f64 { std::f64::consts::PI * (self.radius * self.radius) } }
As you can see, the trait
block looks very similar to the impl
block, but we don’t define a body, only a type signature. When we impl
a trait, we use impl Trait for Item
, rather than only impl Item
.
Self
may be used in a type annotation to refer to an instance of the type implementing this trait passed as a parameter. Self
, &Self
or &mut Self
may be used depending on the level of ownership required.
struct Circle { x: f64, y: f64, radius: f64, } trait HasArea { fn area(&self) -> f64; fn is_larger(&self, &Self) -> bool; } impl HasArea for Circle { fn area(&self) -> f64 { std::f64::consts::PI * (self.radius * self.radius) } fn is_larger(&self, other: &Self) -> bool { self.area() > other.area() } }
Traits are useful because they allow a type to make certain promises about its behavior. Generic functions can exploit this to constrain, or bound, the types they accept. Consider this function, which does not compile:
fn print_area<T>(shape: T) { println!("This shape has an area of {}", shape.area()); }
Rust complains:
error: no method named `area` found for type `T` in the current scope
Because T
can be any type, we can’t be sure that it implements the area
method. But we can add a trait bound to our generic T
, ensuring that it does:
fn print_area<T: HasArea>(shape: T) { println!("This shape has an area of {}", shape.area()); }
The syntax <T: HasArea>
means “any type that implements the HasArea
trait.” Because traits define function type signatures, we can be sure that any type which implements HasArea
will have an .area()
method.
Here’s an extended example of how this works:
trait HasArea { fn area(&self) -> f64; } struct Circle { x: f64, y: f64, radius: f64, } impl HasArea for Circle { fn area(&self) -> f64 { std::f64::consts::PI * (self.radius * self.radius) } } struct Square { x: f64, y: f64, side: f64, } impl HasArea for Square { fn area(&self) -> f64 { self.side * self.side } } fn print_area<T: HasArea>(shape: T) { println!("This shape has an area of {}", shape.area()); } fn main() { let c = Circle { x: 0.0f64, y: 0.0f64, radius: 1.0f64, }; let s = Square { x: 0.0f64, y: 0.0f64, side: 1.0f64, }; print_area(c); print_area(s); }
This program outputs:
This shape has an area of 3.141593 This shape has an area of 1
As you can see, print_area
is now generic, but also ensures that we have passed in the correct types. If we pass in an incorrect type:
print_area(5);
We get a compile-time error:
error: the trait bound `_ : HasArea` is not satisfied [E0277]
Your generic structs can also benefit from trait bounds. All you need to do is append the bound when you declare type parameters. Here is a new type Rectangle<T>
and its operation is_square()
:
struct Rectangle<T> { x: T, y: T, width: T, height: T, } impl<T: PartialEq> Rectangle<T> { fn is_square(&self) -> bool { self.width == self.height } } fn main() { let mut r = Rectangle { x: 0, y: 0, width: 47, height: 47, }; assert!(r.is_square()); r.height = 42; assert!(!r.is_square()); }
is_square()
needs to check that the sides are equal, so the sides must be of a type that implements the core::cmp::PartialEq
trait:
impl<T: PartialEq> Rectangle<T> { ... }
Now, a rectangle can be defined in terms of any type that can be compared for equality.
Here we defined a new struct Rectangle
that accepts numbers of any precision—really, objects of pretty much any type—as long as they can be compared for equality. Could we do the same for our HasArea
structs, Square
and Circle
? Yes, but they need multiplication, and to work with that we need to know more about operator traits.
So far, we’ve only added trait implementations to structs, but you can implement a trait for any type such as f32
:
trait ApproxEqual { fn approx_equal(&self, other: &Self) -> bool; } impl ApproxEqual for f32 { fn approx_equal(&self, other: &Self) -> bool { // Appropriate for `self` and `other` being close to 1.0. (self - other).abs() <= ::std::f32::EPSILON } } println!("{}", 1.0.approx_equal(&1.00000001));
This may seem like the Wild West, but there are two restrictions around implementing traits that prevent this from getting out of hand. The first is that if the trait isn’t defined in your scope, it doesn’t apply. Here’s an example: the standard library provides a Write
trait which adds extra functionality to File
s, for doing file I/O. By default, a File
won’t have its methods:
let mut f = std::fs::File::create("foo.txt").expect("Couldn’t create foo.txt"); let buf = b"whatever"; // buf: &[u8; 8], a byte string literal. let result = f.write(buf);
Here’s the error:
error: type `std::fs::File` does not implement any method in scope named `write` let result = f.write(buf); ^~~~~~~~~~
We need to use
the Write
trait first:
use std::io::Write; let mut f = std::fs::File::create("foo.txt").expect("Couldn’t create foo.txt"); let buf = b"whatever"; let result = f.write(buf);
This will compile without error.
This means that even if someone does something bad like add methods to i32
, it won’t affect you, unless you use
that trait.
There’s one more restriction on implementing traits: either the trait or the type you’re implementing it for must be defined by you. Or more precisely, one of them must be defined in the same crate as the impl
you're writing. For more on Rust's module and package system, see the chapter on crates and modules.
So, we could implement the HasArea
type for i32
, because we defined HasArea
in our code. But if we tried to implement ToString
, a trait provided by Rust, for i32
, we could not, because neither the trait nor the type are defined in our crate.
One last thing about traits: generic functions with a trait bound use ‘monomorphization’ (mono: one, morph: form), so they are statically dispatched. What’s that mean? Check out the chapter on trait objects for more details.
You’ve seen that you can bound a generic type parameter with a trait:
fn foo<T: Clone>(x: T) { x.clone(); }
If you need more than one bound, you can use +
:
use std::fmt::Debug; fn foo<T: Clone + Debug>(x: T) { x.clone(); println!("{:?}", x); }
T
now needs to be both Clone
as well as Debug
.
Writing functions with only a few generic types and a small number of trait bounds isn’t too bad, but as the number increases, the syntax gets increasingly awkward:
use std::fmt::Debug; fn foo<T: Clone, K: Clone + Debug>(x: T, y: K) { x.clone(); y.clone(); println!("{:?}", y); }
The name of the function is on the far left, and the parameter list is on the far right. The bounds are getting in the way.
Rust has a solution, and it’s called a ‘where
clause’:
use std::fmt::Debug; fn foo<T: Clone, K: Clone + Debug>(x: T, y: K) { x.clone(); y.clone(); println!("{:?}", y); } fn bar<T, K>(x: T, y: K) where T: Clone, K: Clone + Debug { x.clone(); y.clone(); println!("{:?}", y); } fn main() { foo("Hello", "world"); bar("Hello", "world"); }
foo()
uses the syntax we showed earlier, and bar()
uses a where
clause. All you need to do is leave off the bounds when defining your type parameters, and then add where
after the parameter list. For longer lists, whitespace can be added:
use std::fmt::Debug; fn bar<T, K>(x: T, y: K) where T: Clone, K: Clone + Debug { x.clone(); y.clone(); println!("{:?}", y); }
This flexibility can add clarity in complex situations.
where
is also more powerful than the simpler syntax. For example:
trait ConvertTo<Output> { fn convert(&self) -> Output; } impl ConvertTo<i64> for i32 { fn convert(&self) -> i64 { *self as i64 } } // Can be called with T == i32. fn normal<T: ConvertTo<i64>>(x: &T) -> i64 { x.convert() } // Can be called with T == i64. fn inverse<T>(x: i32) -> T // This is using ConvertTo as if it were "ConvertTo<i64>". where i32: ConvertTo<T> { x.convert() }
This shows off the additional feature of where
clauses: they allow bounds on the left-hand side not only of type parameters T
, but also of types (i32
in this case). In this example, i32
must implement ConvertTo<T>
. Rather than defining what i32
is (since that's obvious), the where
clause here constrains T
.
A default method can be added to a trait definition if it is already known how a typical implementor will define a method. For example, is_invalid()
is defined as the opposite of is_valid()
:
trait Foo { fn is_valid(&self) -> bool; fn is_invalid(&self) -> bool { !self.is_valid() } }
Implementors of the Foo
trait need to implement is_valid()
but not is_invalid()
due to the added default behavior. This default behavior can still be overridden as in:
struct UseDefault; impl Foo for UseDefault { fn is_valid(&self) -> bool { println!("Called UseDefault.is_valid."); true } } struct OverrideDefault; impl Foo for OverrideDefault { fn is_valid(&self) -> bool { println!("Called OverrideDefault.is_valid."); true } fn is_invalid(&self) -> bool { println!("Called OverrideDefault.is_invalid!"); true // Overrides the expected value of `is_invalid()`. } } let default = UseDefault; assert!(!default.is_invalid()); // Prints "Called UseDefault.is_valid." let over = OverrideDefault; assert!(over.is_invalid()); // Prints "Called OverrideDefault.is_invalid!"
Sometimes, implementing a trait requires implementing another trait:
trait Foo { fn foo(&self); } trait FooBar : Foo { fn foobar(&self); }
Implementors of FooBar
must also implement Foo
, like this:
struct Baz; impl Foo for Baz { fn foo(&self) { println!("foo"); } } impl FooBar for Baz { fn foobar(&self) { println!("foobar"); } }
If we forget to implement Foo
, Rust will tell us:
error: the trait bound `main::Baz : main::Foo` is not satisfied [E0277]
Implementing traits like Debug
and Default
repeatedly can become quite tedious. For that reason, Rust provides an attribute that allows you to let Rust automatically implement traits for you:
#[derive(Debug)] struct Foo; fn main() { println!("{:?}", Foo); }
However, deriving is limited to a certain set of traits:
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/book/traits.html