Rust has a special attribute, #[cfg]
, which allows you to compile code based on a flag passed to the compiler. It has two forms:
#[cfg(foo)] #[cfg(bar = "baz")]
They also have some helpers:
#[cfg(any(unix, windows))] #[cfg(all(unix, target_pointer_width = "32"))] #[cfg(not(foo))]
These can nest arbitrarily:
#[cfg(any(not(unix), all(target_os="macos", target_arch = "powerpc")))]
As for how to enable or disable these switches, if you’re using Cargo, they get set in the [features]
section of your Cargo.toml
:
[features] # no features by default default = [] # Add feature "foo" here, then you can use it. # Our "foo" feature depends on nothing else. foo = []
When you do this, Cargo passes along a flag to rustc
:
--cfg feature="${feature_name}"
The sum of these cfg
flags will determine which ones get activated, and therefore, which code gets compiled. Let’s take this code:
#[cfg(feature = "foo")] mod foo { }
If we compile it with cargo build --features "foo"
, it will send the --cfg feature="foo"
flag to rustc
, and the output will have the mod foo
in it. If we compile it with a regular cargo build
, no extra flags get passed on, and so, no foo
module will exist.
You can also set another attribute based on a cfg
variable with cfg_attr
:
#[cfg_attr(a, b)]
Will be the same as #[b]
if a
is set by cfg
attribute, and nothing otherwise.
The cfg!
syntax extension lets you use these kinds of flags elsewhere in your code, too:
if cfg!(target_os = "macos") || cfg!(target_os = "ios") { println!("Think Different!"); }
These will be replaced by a true
or false
at compile-time, depending on the configuration settings.
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/book/conditional-compilation.html