Bibliography
This is a reading list of material relevant to Rust. It includes prior research that has - at one time or another - influenced the design of Rust, as well as publications about Rust.
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GPU Programming in Rust: Implementing High Level Abstractions in a Systems Level Language. Early GPU work by Eric Holk.
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Parallel closures: a new twist on an old idea
- not exactly about Rust, but by nmatsakis
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Patina: A Formalization of the Rust Programming Language. Early formalization of a subset of the type system, by Eric Reed.
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Experience Report: Developing the Servo Web Browser Engine using Rust. By Lars Bergstrom.
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Implementing a Generic Radix Trie in Rust. Undergrad paper by Michael Sproul.
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Reenix: Implementing a Unix-Like Operating System in Rust. Undergrad paper by Alex Light.
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Evaluation of performance and productivity metrics of potential programming languages in the HPC environment. Bachelor's thesis by Florian Wilkens. Compares C, Go and Rust.
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Nom, a byte oriented, streaming, zero copy, parser combinators library in Rust. By Geoffroy Couprie, research for VLC.
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Graph-Based Higher-Order Intermediate Representation. An experimental IR implemented in Impala, a Rust-like language.
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Code Refinement of Stencil Codes. Another paper using Impala.
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Parallelization in Rust with fork-join and friends. Linus Farnstrand's master's thesis.
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Session Types for Rust. Philip Munksgaard's master's thesis. Research for Servo.
- Ownership is Theft: Experiences Building an Embedded OS in Rust - Amit Levy, et. al.
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You can't spell trust without Rust. Alexis Beingessner's master's thesis.