Locks the relative position between two bodies.
Name | Type | Argument | Default | Description |
---|---|---|---|---|
world | Phaser.Physics.P2 | A reference to the P2 World. | ||
bodyA | p2.Body | First connected body. | ||
bodyB | p2.Body | Second connected body. | ||
offset | Array | <optional> | The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32]. | |
angle | number | <optional> | 0 | The angle of bodyB in bodyA's frame. |
maxForce | number | <optional> | The maximum force that should be applied to constrain the bodies. |
Local reference to game.
Local reference to P2 World.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Physics.P2.LockConstraint.html