The Error
constructor creates an error object. Instances of Error
objects are thrown when runtime errors occur. The Error
object can also be used as a base object for user-defined exceptions. See below for standard built-in error types.
new Error([message[, fileName[, lineNumber]]])
message
fileName
fileName
property on the created Error
object. Defaults to the name of the file containing the code that called the Error()
constructor.lineNumber
lineNumber
property on the created Error
object. Defaults to the line number containing the Error()
constructor invocation.Runtime errors result in new Error
objects being created and thrown.
This page documents the use of the Error
object itself and its use as a constructor function. For a list of properties and methods inherited by Error
instances, see Error.prototype
.
Besides the generic Error
constructor, there are six other core error constructors in JavaScript. For client-side exceptions, see Exception Handling Statements.
EvalError
eval()
.InternalError
RangeError
ReferenceError
SyntaxError
eval()
.TypeError
URIError
encodeURI()
or decodeURI()
are passed invalid parameters.Error.prototype
Error
instances.The global Error
object contains no methods of its own, however, it does inherit some methods through the prototype chain.
Error
instancesAll Error
instances and instances of non-generic errors inherit from Error.prototype
. As with all constructor functions, you can use the prototype of the constructor to add properties or methods to all instances created with that constructor.
Error.prototype.constructor
Error.prototype.message
Error.prototype.name
Non-standard
This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
Error.prototype.description
message
.Error.prototype.number
Error.prototype.fileName
Error.prototype.lineNumber
Error.prototype.columnNumber
Error.prototype.stack
Error.prototype.toSource()
Error
object; you can use this value to create a new object. Overrides the Object.prototype.toSource()
method.Error.prototype.toString()
Object.prototype.toString()
method.Usually you create an Error
object with the intention of raising it using the throw
keyword. You can handle the error using the try...catch
construct:
try { throw new Error('Whoops!'); } catch (e) { console.log(e.name + ': ' + e.message); }
You can choose to handle only specific error types by testing the error type with the error's constructor
property or, if you're writing for modern JavaScript engines, instanceof
keyword:
try { foo.bar(); } catch (e) { if (e instanceof EvalError) { console.log(e.name + ': ' + e.message); } else if (e instanceof RangeError) { console.log(e.name + ': ' + e.message); } // ... etc }
You might want to define your own error types deriving from Error
to be able to throw new MyError()
and use instanceof MyError
to check the kind of error in the exception handler. The common way to do this is demonstrated below.
Note that the thrown MyError
will report incorrect lineNumber
and fileName
at least in Firefox.
See also the "What's a good way to extend Error in JavaScript?" discussion on Stackoverflow.
// Create a new object, that prototypically inherits from the Error constructor function MyError(message) { this.name = 'MyError'; this.message = message || 'Default Message'; this.stack = (new Error()).stack; } MyError.prototype = Object.create(Error.prototype); MyError.prototype.constructor = MyError; try { throw new MyError(); } catch (e) { console.log(e.name); // 'MyError' console.log(e.message); // 'Default Message' } try { throw new MyError('custom message'); } catch (e) { console.log(e.name); // 'MyError' console.log(e.message); // 'custom message' }
Specification | Status | Comment |
---|---|---|
ECMAScript 1st Edition (ECMA-262) | Standard | Initial definition. Implemented in JavaScript 1.1. |
ECMAScript 5.1 (ECMA-262) The definition of 'Error' in that specification. | Standard | |
ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Error' in that specification. | Standard | |
ECMAScript 2017 Draft (ECMA-262) The definition of 'Error' in that specification. | Draft |
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Error