The Error constructor creates an error object. Instances of Error objects are thrown when runtime errors occur. The Error object can also be used as a base object for user-defined exceptions. See below for standard built-in error types.
new Error([message[, fileName[, lineNumber]]])
messagefileName
fileName property on the created Error object. Defaults to the name of the file containing the code that called the Error() constructor.lineNumber
lineNumber property on the created Error object. Defaults to the line number containing the Error() constructor invocation.Runtime errors result in new Error objects being created and thrown.
This page documents the use of the Error object itself and its use as a constructor function. For a list of properties and methods inherited by Error instances, see Error.prototype.
Besides the generic Error constructor, there are six other core error constructors in JavaScript. For client-side exceptions, see Exception Handling Statements.
EvalErroreval().InternalError
RangeErrorReferenceErrorSyntaxErroreval().TypeErrorURIErrorencodeURI() or decodeURI() are passed invalid parameters.Error.prototypeError instances.The global Error object contains no methods of its own, however, it does inherit some methods through the prototype chain.
Error instancesAll Error instances and instances of non-generic errors inherit from Error.prototype. As with all constructor functions, you can use the prototype of the constructor to add properties or methods to all instances created with that constructor.
Error.prototype.constructorError.prototype.messageError.prototype.name Non-standard
This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
Error.prototype.descriptionmessage.Error.prototype.numberError.prototype.fileNameError.prototype.lineNumberError.prototype.columnNumberError.prototype.stackError.prototype.toSource()
Error object; you can use this value to create a new object. Overrides the Object.prototype.toSource() method.Error.prototype.toString()Object.prototype.toString() method.Usually you create an Error object with the intention of raising it using the throw keyword. You can handle the error using the try...catch construct:
try {
throw new Error('Whoops!');
} catch (e) {
console.log(e.name + ': ' + e.message);
}
You can choose to handle only specific error types by testing the error type with the error's constructor property or, if you're writing for modern JavaScript engines, instanceof keyword:
try {
foo.bar();
} catch (e) {
if (e instanceof EvalError) {
console.log(e.name + ': ' + e.message);
} else if (e instanceof RangeError) {
console.log(e.name + ': ' + e.message);
}
// ... etc
}
You might want to define your own error types deriving from Error to be able to throw new MyError() and use instanceof MyError to check the kind of error in the exception handler. The common way to do this is demonstrated below.
Note that the thrown MyError will report incorrect lineNumber and fileName at least in Firefox.
See also the "What's a good way to extend Error in JavaScript?" discussion on Stackoverflow.
// Create a new object, that prototypically inherits from the Error constructor
function MyError(message) {
this.name = 'MyError';
this.message = message || 'Default Message';
this.stack = (new Error()).stack;
}
MyError.prototype = Object.create(Error.prototype);
MyError.prototype.constructor = MyError;
try {
throw new MyError();
} catch (e) {
console.log(e.name); // 'MyError'
console.log(e.message); // 'Default Message'
}
try {
throw new MyError('custom message');
} catch (e) {
console.log(e.name); // 'MyError'
console.log(e.message); // 'custom message'
} | Specification | Status | Comment |
|---|---|---|
| ECMAScript 1st Edition (ECMA-262) | Standard | Initial definition. Implemented in JavaScript 1.1. |
| ECMAScript 5.1 (ECMA-262) The definition of 'Error' in that specification. | Standard | |
| ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Error' in that specification. | Standard | |
| ECMAScript 2017 Draft (ECMA-262) The definition of 'Error' in that specification. | Draft |
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Error