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ShaderPrecisionFormat

package js.html.webgl

Available on js

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

Documentation WebGLShaderPrecisionFormat by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See:

Variables

read only precision:Int

The number of bits of precision that can be represented. For integer formats this value is always 0.

read only rangeMax:Int

The base 2 log of the absolute value of the maximum value that can be represented.

read only rangeMin:Int

The base 2 log of the absolute value of the minimum value that can be represented.

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http://api.haxe.org/js/html/webgl/ShaderPrecisionFormat.html