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WindowOrWorkerGlobalScope.createImageBitmap

The createImageBitmap method of the WindowOrWorkerGlobalScope mixin accepts a variety of different image sources, and returns a Promise which resolves to an ImageBitmap. Optionally the source is cropped to the rectangle of pixels originating at (sx, sy) with width sw, and height sh.

Syntax

createImageBitmap(image[, options]).then(function(response) { ... });
createImageBitmap(image, sx, sy, sw, sh[, options]).then(function(response) { ... });

Parameters

image
An image source, which can be an <img>, <video>, or <canvas> element, a Blob, ImageData or CanvasRenderingContext2D object, or another ImageBitmap object.
sx
The x coordinate of the reference point of the rectangle from which the ImageBitmap will be extracted.
sy
The y coordinate of the reference point of the rectangle from which the ImageBitmap will be extracted.
sw
The width of the rectangle from which the ImageBitmap will be extracted. This value can be negative.
sh
The height of the rectangle from which the ImageBitmap will be extracted. This value can be negative.
options Optional
An object that sets options for . The available options are:
  • imageOrientation: Indicates whether the image is presented as is or flipped vertically. Either none (default) or flipY.
  • premultiplyAlpha: Indicates that the bitmaps color channels are premultiplied by the alpha channel. One of none, premultiply, or default (default).
  • colorSpaceConversion: Indicates whether the image is decoded using color space conversion. Either none or default (default). The value default indicates that implementation-specific behavior is used.
  • resizeWidth: A long integer that indicates the new width.
  • resizeHeight: A long integer that indicates the new height.
  • resizeQuality: Specifies an image scaling algorithm. One of pixelated, low (default), medium, or high.

Return value

A Promise which resolves to an ImageBitmap object containing bitmap data from the given rectangle.

Example

var canvas = document.getElementById('myCanvas'),
ctx = canvas.getContext('2d'),
image = new Image();

image.onload = function() {
  Promise.all([
    createImageBitmap(this, 0, 0, 32, 32),
    createImageBitmap(this, 32, 0, 32, 32)
  ]).then(function(sprites) {
    ctx.drawImage(sprites[0], 0, 0);
    ctx.drawImage(sprites[1], 32, 32);
  });
}

image.src = 'sprites.png';

Specifications

Specification Status Comment
WHATWG HTML Living Standard
The definition of 'WindowOrWorkerGlobalScope.createImageBitmap()' in that specification.
Living Standard Method moved to the WindowOrWorkerGlobalScope mixin in the latest spec.
WHATWG HTML Living Standard
The definition of 'createImageBitmap' in that specification.
Living Standard

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 50.0

42 (42)
52 (52)[1]

? (Yes) No support
options parameter 52.0 ? ? 39 No support
Feature Android Android Webview Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile Chrome for Android
Basic support No support 50.0

42.0 (42)
52.0 (52)[1]

? (Yes) ? 50.0
options parameter No support 52.0 ? ? 39 ? 52.0

[1] createImageBitmap() now defined on WindowOrWorkerGlobalScope mixin.

See also

© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap