The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat()
method.
WebGLShaderPrecisionFormat.rangeMin
WebGLShaderPrecisionFormat.rangeMax
WebGLShaderPrecisionFormat.precision
A WebGLShaderPrecisionFormat
object is returned by the WebGLRenderingContext.getShaderPrecisionFormat()
method.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); // WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLShaderPrecisionFormat' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 11.0 | 11 | 12 | 5.1 | No support |
Available in workers | No support | No support | No support1 | No support | No support | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | No support | (Yes) | 11 | 12 | 8.1 |
Available in workers | No support | No support | No support | No support | No support | No support | No support |
1. This feature is experimentally implemented since Firefox 44; to activate it, in about:config, set gfx.offscreencanvas.enabled to true
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat