The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
WebGLShaderPrecisionFormat.rangeMinWebGLShaderPrecisionFormat.rangeMaxWebGLShaderPrecisionFormat.precisionA WebGLShaderPrecisionFormat object is returned by the WebGLRenderingContext.getShaderPrecisionFormat() method.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'WebGLShaderPrecisionFormat' in that specification. | Recommendation | Initial definition. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 12 | 11.0 | 11 | 12 | 5.1 | No support |
| Available in workers | No support | No support | No support1 | No support | No support | No support | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | No support | (Yes) | 11 | 12 | 8.1 |
| Available in workers | No support | No support | No support | No support | No support | No support | No support |
1. This feature is experimentally implemented since Firefox 44; to activate it, in about:config, set gfx.offscreencanvas.enabled to true
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat