The WebGLRenderingContext.vertexAttribPointer()
method of the WebGL API specifies the data formats and locations of vertex attributes in a vertex attributes array.
void gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
index
GLuint
specifying the index of the vertex attribute that is to be modified.size
GLint
specifying the number of components per vertex attribute. Must be 1, 2, 3, or 4.type
GLenum
specifying the data type of each component in the array. Must be one of: gl.BYTE
, gl.UNSIGNED_BYTE
, gl.SHORT
, gl.UNSIGNED_SHORT
, gl.FLOAT
.normalized
GLboolean
specifying if fixed-point data values should be normalized (gl.TRUE
) or are to converted to fixed point values (gl.FALSE
) when accessed.stride
GLsizei
specifying the offset in bytes between the beginning of consecutive vertex attributes.offset
GLintptr
specifying an offset in bytes of the first component in the vertex attribute array. Must be a multiple of type
.None.
gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'vertexAttribPointer' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glVertexAttribPointer' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/vertexAttribPointer