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WebGLRenderingContext.uniformMatrix

The WebGLRenderingContext.uniformMatrix[234]fv() methods of the WebGL API specify matrix values for uniform variables.

Syntax

void gl.uniformMatrix2fv(location, transpose, value);
void gl.uniformMatrix3fv(location, transpose, value);
void gl.uniformMatrix4fv(location, transpose, value); 

Parameters

location
A WebGLUniformLocation object containing the location of the uniform attribute to modify.
transpose
A GLboolean specifying whether to transpose the matrix. Must be false.
value
A Float32Array of float values.

Return value

None.

Examples

gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'uniformMatrix' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glUniform' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
WebGLRenderingContext.uniformMatrix2fv 9 12 4.0 11 12 5.1 No support
WebGLRenderingContext.uniformMatrix3fv 9 12 4.0 11 12 5.1 No support
WebGLRenderingContext.uniformMatrix4fv 9 12 4.0 11 12 5.1 No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
WebGLRenderingContext.uniformMatrix2fv (Yes) 25 (Yes) 4.0 11 12 8.1
WebGLRenderingContext.uniformMatrix3fv (Yes) 25 (Yes) 4.0 11 12 8.1
WebGLRenderingContext.uniformMatrix4fv (Yes) 25 (Yes) 4.0 11 12 8.1

See also

© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix