The WebGLRenderingContext.uniformMatrix[234]fv() methods of the WebGL API specify matrix values for uniform variables.
void gl.uniformMatrix2fv(location, transpose, value); void gl.uniformMatrix3fv(location, transpose, value); void gl.uniformMatrix4fv(location, transpose, value);
WebGLUniformLocation object containing the location of the uniform attribute to modify.GLboolean specifying whether to transpose the matrix. Must be false.valueFloat32Array of float values.None.
gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'uniformMatrix' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glUniform' in that specification. | Standard | Man page of the OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| WebGLRenderingContext.uniformMatrix2fv | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| WebGLRenderingContext.uniformMatrix3fv | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| WebGLRenderingContext.uniformMatrix4fv | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| WebGLRenderingContext.uniformMatrix2fv | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
| WebGLRenderingContext.uniformMatrix3fv | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
| WebGLRenderingContext.uniformMatrix4fv | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix