The WebGLRenderingContext.shaderSource()
method of the WebGL API sets the source code of a WebGLShader
.
void gl.shaderSource(shader, source);
WebGLShader
object in which to set the source code.DOMString
containing the GLSL source code to set.None.
var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, originalSource); var source = gl.getShaderSource(shader);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'shaderSource' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glShaderSource' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.getShaderSource()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/shaderSource