The WebGLRenderingContext.pixelStorei()
method of the WebGL API specifies the pixel storage modes.
void gl.pixelStorei(pname, param);
Glenum
specifying which parameter to set. See below for possible values.GLint
specifying a value to set the pname
parameter to. See below for possible values.None.
Parameter name (for pname ) | Description | Type | Default value | Allowed values (for param ) | Specified in |
---|---|---|---|---|---|
gl.PACK_ALIGNMENT | Packing of pixel data into memory | GLint | 4 | 1, 2, 4, 8 | OpenGL ES 2.0 |
gl.UNPACK_ALIGNMENT | Unpacking of pixel data from memory. | GLint | 4 | 1, 2, 4, 8 | OpenGL ES 2.0 |
gl.UNPACK_FLIP_Y_WEBGL | Flips the source data along its vertical axis if true. | GLboolean | false | true, false | WebGL |
gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL | Multiplies the alpha channel into the other color channels | GLboolean | false | true, false | WebGL |
gl.UNPACK_COLORSPACE_CONVERSION_WEBGL | Default color space conversion or no color space conversion. | GLenum | gl.BROWSER_DEFAULT_WEBGL |
gl.BROWSER_DEFAULT_WEBGL , gl.NONE
| WebGL |
When using a WebGL 2 context, the following values are available additionally:
Constant | Description | Type | Default value | Allowed values (for param ) | Specified in |
---|---|---|---|---|---|
gl.PACK_ROW_LENGTH | Number of pixels in a row. | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.PACK_SKIP_PIXELS | Number of pixel locations skipped before the first pixel is written into memory. | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.PACK_SKIP_ROWS | Number of rows of pixel locations skipped before the first pixel is written into memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_ROW_LENGTH | Number of pixels in a row. | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_IMAGE_HEIGHT | Image height used for reading pixel data from memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_SKIP_PIXELS | Number of pixel images skipped before the first pixel is read from memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_SKIP_ROWS | Number of rows of pixel locations skipped before the first pixel is read from memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_SKIP_IMAGES | Number of pixel images skipped before the first pixel is read from memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
Setting the pixel storage mode affects the WebGLRenderingContext.readPixels()
operations, as well as unpacking of textures with the WebGLRenderingContext.texImage2D()
and WebGLRenderingContext.texSubImage2D()
methods.
var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.pixelStorei(gl.PACK_ALIGNMENT, 4);
To check the values for packing and unpacking of pixel data, you can query the same pixel storage parameters with WebGLRenderingContext.getParameter()
.
gl.getParameter(gl.PACK_ALIGNMENT); gl.getParameter(gl.UNPACK_ALIGNMENT);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'pixelStorei' in that specification. | Recommendation | Initial definition for WebGL. |
WebGL 1.0 The definition of 'Pixel Storage Parameters' in that specification. | Recommendation | Additional pixel storage parameters that aren't specified in OpenGL. |
OpenGL ES 2.0 The definition of 'glPixelStorei' in that specification. | Standard | Man page of the OpenGL ES 2.0 API. |
WebGL 2.0 The definition of 'pixelStorei' in that specification. | Editor's Draft | Updated definition for WebGL 2. |
OpenGL ES 3.0 The definition of 'glPixelStorei' in that specification. | Standard | Man page of the OpenGL ES 3.0 API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
WebGL2 | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGL2 | No support | No support | (Yes) | 51.0 | No support | No support | No support |
WebGLRenderingContext.readPixels()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/pixelStorei