The WebGLRenderingContext.lineWidth()
method of the WebGL API sets the line width of rasterized lines.
gl.lineWidth()
has no effect in common modern browsers. The corresponding Chromium bug and Firefox bug are closed as Won't Fix and the WebGL specification now defines that gl.lineWidth()
does not change the line width anymore. If you need lines of any width other than 1px, consider drawing a narrow strip of triangles.
void gl.lineWidth(width);
GLfloat
specifying the width of rasterized lines. Default value: 1.None.
Setting the line width:
gl.lineWidth(5);
Getting the line width:
gl.getParameter(gl.LINE_WIDTH);
Getting the range of available widths. Returns a Float32Array
.
gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'lineWidth' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glLineWidth' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | No support | No support | No support | No support | No support | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | No support | No support | No support | No support | No support | No support | No support |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/lineWidth