The WebGLRenderingContext.isFramebuffer()
method of the WebGL API returns true
if the passed WebGLFramebuffer
is valid and false
otherwise.
GLboolean gl.isFramebuffer(framebuffer);
WebGLFramebuffer
to check.A GLboolean
indicating whether or not the frame buffer is valid.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var framebuffer = gl.createFramebuffer(); gl.isFramebuffer(framebuffer);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'isFramebuffer' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glIsFramebuffer' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLRenderingContext.bindFramebuffer()
WebGLRenderingContext.createFramebuffer()
WebGLRenderingContext.deleteFramebuffer()
WebGLBuffer
, WebGLRenderbuffer
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isFramebuffer