The WebGLRenderingContext.isFramebuffer() method of the WebGL API returns true if the passed WebGLFramebuffer is valid and false otherwise.
GLboolean gl.isFramebuffer(framebuffer);
WebGLFramebuffer to check.A GLboolean indicating whether or not the frame buffer is valid.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var framebuffer = gl.createFramebuffer();
gl.isFramebuffer(framebuffer);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'isFramebuffer' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glIsFramebuffer' in that specification. | Standard | Man page of the OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLRenderingContext.bindFramebuffer()WebGLRenderingContext.createFramebuffer()WebGLRenderingContext.deleteFramebuffer()WebGLBuffer, WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isFramebuffer