The WebGLRenderingContext.isContextLost()
method returns a Boolean
indicating whether or not the WebGL context has been lost.
gl.isContextLost();
A Boolean
. True if the context is lost, false otherwise.
For example, when checking for program linking success, you could also check if the context is not lost:
gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS) && !gl.isContextLost()) { var info = gl.getProgramInfoLog(program); console.log('Error linking program:\n' + info); }
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLRenderingContext.isContextLost' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLContextEvent
signals changes in the context state.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isContextLost