The WebGLRenderingContext.getShaderSource()
method of the WebGL API returns the source code of a WebGLShader
as a DOMString
.
DOMString gl.getShaderSource(shader);
WebGLShader
object to get the source code from.A DOMString
containing the source code of the shader.
var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, originalSource); var source = gl.getShaderSource(shader);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderSource' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderSource' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.deleteShader()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderSource