The WebGLRenderingContext.getShaderPrecisionFormat()
method of the WebGL API returns a new WebGLShaderPrecisionFormat
object describing the range and precision for the specified shader numeric format.
WebGLShaderPrecisionFormat gl.getShaderPrecisionFormat(shaderType, precisionType);
shaderType
FRAGMENT_SHADER
or a VERTEX_SHADER
.precisionType
LOW_FLOAT
, MEDIUM_FLOAT
, HIGH_FLOAT
, LOW_INT
, MEDIUM_INT
, or HIGH_INT
.A WebGLShaderPrecisionFormat
object or null
, if an error occurs.
gl.INVALID_ENUM
if the shader or precision types aren't recognized.gl.INVALID_OPERATION
if the shader compiler isn't supported.The following code gets the precision format of a VERTEX_SHADER
with a MEDIUM_FLOAT
precision type.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); // WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderPrecisionFormat' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderPrecisionFormat' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderPrecisionFormat