The WebGLRenderingContext.getShaderInfoLog returns the information log for the specified WebGLShader object. It contains warnings, debugging and compile information.
gl.getShaderInfoLog(shader);
WebGLShader to query.A DOMString that contains diagnostic messages, warning messages, and other information about the last compile operation. When a WebGLShader object is initially created, its information log will be a string of length 0.
/* load shader source code. */
gl.shaderSource(shader, shaderCode);
/* compile shader source code. */
gl.compileShader(shader);
var error = gl.getShaderInfoLog(shader);
if (error.length > 0) {
throw error;
}
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getShaderInfoLog' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetShaderInfoLog' in that specification. | Standard | Man page of the OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLRenderingContext.getShaderParameter() – used with gl.COMPILE_STATUS to check for a failed compile.WebGLRenderingContext.getError()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderInfoLog