The WebGLRenderingContext.getActiveUniform() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a uniform attribute at a given position in a WebGLProgram.
WebGLActiveInfo gl.getActiveUniform(program,index);
WebGLProgram containing the uniform attribute.GLuint specifying the index of the uniform attribute to get.A WebGLActiveInfo object.
gl.getActiveUniform(program, i);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getActiveUniform' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetActiveUniform' in that specification. | Standard | Man page of the OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getActiveUniform