The WebGLRenderingContext.drawArrays()
method of the WebGL API renders primitives from array data.
void gl.drawArrays(mode, first, count);
mode
GLenum
specifying the type primitive to render. Possible values are: gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.GLint
specifying the starting index in the array of vector points.GLsizei
specifying the number of indices to be rendered.None.
mode
is not one of the accepted values, a gl.INVALID_ENUM
error is thrown.first
or count
are negative, a gl.INVALID_VALUE
error is thrown.gl.CURRENT_PROGRAM
is null
, a gl.INVALID_OPERATION
error is thrown.gl.drawArrays(gl.POINTS, 0, 8);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'drawArrays' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDrawArrays' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLRenderingContext.drawElements()
ext.drawArraysInstancedANGLE()
ext.drawElementsInstancedANGLE()
ext.vertexAttribDivisorANGLE()
WebGL2RenderingContext.drawArraysInstanced()
WebGL2RenderingContext.drawElementsInstanced()
WebGL2RenderingContext.vertexAttribDivisor()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawArrays