The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
void gl.depthMask(flag);
flag
GLboolean
specifying whether or not writing into the depth buffer is enabled. Default value: true
, meaning that writing is enabled.None.
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which returns a Boolean
.
gl.getParameter(gl.DEPTH_WRITEMASK); // false
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'depthMask' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDepthMask' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthMask