The WebGLRenderingContext.deleteShader() method of the WebGL API deletes a given WebGLShader object. This method has no effect if the shader has already been deleted.
void gl.deleteShader(shader);
WebGLShader object to delete.None.
gl.deleteShader(shader);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'deleteShader' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glDeleteShader' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLRenderingContext.createShader()WebGLRenderingContext.isShader()WebGLRenderingContext.getAttachedShaders()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/deleteShader