The WebGLRenderingContext.createTexture() method of the WebGL API creates and initializes a WebGLTexture object.
WebGLTexture gl.createTexture();
None.
A WebGLTexture object to which images can be bound to.
See also the WebGL tutorial on Using textures in WebGL.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var texture = gl.createTexture();
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'createTexture' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGenTextures' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGLRenderingContext.bindTexture()WebGLRenderingContext.deleteTexture()WebGLRenderingContext.isTexture()WebGLRenderingContext.texImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createTexture