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WebGLRenderingContext.createProgram

The WebGLRenderingContext.createProgram() method of the WebGL API creates and initializes a WebGLProgram object.

Syntax

WebGLProgram gl.createProgram();

Parameters

None.

Return value

A WebGLProgram object that is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program..

Examples

Creating a WebGL program

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
  var info = gl.getProgramInfoLog(program);
  throw 'Could not compile WebGL program. \n\n' + info;
}

See WebGLShader for information on creating the vertexShader and fragmentShader in the above example.

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'createProgram' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glCreateProgram' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support 9 12 4.0 11 12 5.1 No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support (Yes) 25 (Yes) 4.0 11 12 8.1

See also

© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createProgram