The WebGLRenderingContext.bufferData()
method of the WebGL API initializes and creates the buffer object's data store.
// WebGL1: void gl.bufferData(target, size, usage); void gl.bufferData(target, ArrayBuffer? srcData, usage); void gl.bufferData(target, ArrayBufferView srcData, usage); // WebGL2: void gl.bufferData(target, ArrayBufferView srcData, usage, srcOffset, length);
GLenum
specifying the binding point (target). Possible values: gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations.gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.GLsizeiptr
setting the size of the buffer object's data store.ArrayBuffer
, SharedArrayBuffer
or one of the ArrayBufferView
typed array types that will be copied into the data store. If null
, a data store is still created, but the content is uninitialized and undefined.GLenum
specifying the usage pattern of the data store. Possible values: gl.STATIC_DRAW
: Contents of the buffer are likely to be used often and not change often. Contents are written to the buffer, but not read.gl.DYNAMIC_DRAW
: Contents of the buffer are likely to be used often and change often. Contents are written to the buffer, but not read.gl.STREAM_DRAW
: Contents of the buffer are likely to not be used often. Contents are written to the buffer, but not read.gl.STATIC_READ
: Contents of the buffer are likely to be used often and not change often. Contents are read from the buffer, but not written.gl.DYNAMIC_READ
: Contents of the buffer are likely to be used often and change often. Contents are read from the buffer, but not written.gl.STREAM_READ
: Contents of the buffer are likely to not be used often. Contents are read from the buffer, but not written.gl.STATIC_COPY
: Contents of the buffer are likely to be used often and not change often. Contents are neither written or read by the user.gl.DYNAMIC_COPY
: Contents of the buffer are likely to be used often and change often. Contents are neither written or read by the user.gl.STREAM_COPY
: Contents of the buffer are likely to be used often and not change often. Contents are neither written or read by the user.GLuint
specifying the element index offset where to start reading the buffer.length
Optional
GLuint
defaulting to 0.None.
gl.OUT_OF_MEMORY
error is thrown if the context is unable to create a data store with the given size
.gl.INVALID_VALUE
error is thrown if size
is negative.gl.INVALID_ENUM
error is thrown if target
or usage
are not one of the allowed enums.bufferData
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
To check the current buffer usage and buffer size, use the WebGLRenderingContext.getBufferParameter()
method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE); gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bufferData' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glBufferData' in that specification. | Standard | Man page of the OpenGL API. |
OpenGL ES 3.0 The definition of 'glBufferData' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. Adds new target buffers:gl.COPY_READ_BUFFER ,gl.COPY_WRITE_BUFFER ,gl.TRANSFORM_FEEDBACK_BUFFER ,gl.UNIFORM_BUFFER ,gl.PIXEL_PACK_BUFFER ,gl.PIXEL_UNPACK_BUFFER Adds new usage hints:gl.STATIC_READ ,gl.DYNAMIC_READ ,gl.STREAM_READ ,gl.STATIC_COPY ,gl.DYNAMIC_COPY ,gl.STREAM_COPY . |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
WebGL2 | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGL2 | No support | No support | (Yes) | 51.0 | No support | No support | No support |
WebGLRenderingContext.createBuffer()
WebGLRenderingContext.bufferSubData()
WebGLFramebuffer
, WebGLRenderbuffer
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData