The WebGLRenderingContext.blendEquationSeparate()
method of the WebGL API is used to set the RGB blend equation and alpha blend equation separately.
The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer
.
void gl.blendEquationSeparate(modeRGB, modeAlpha);
modeRGB
GLenum
specifying how the red, green and blue components of source and destination colors are combined. Must be either: gl.FUNC_ADD
: source + destination (default value),gl.FUNC_SUBTRACT
: source - destination,gl.FUNC_REVERSE_SUBTRACT
: destination - source,EXT_blend_minmax
extension: ext.MIN_EXT
: Minimum of source and destination,ext.MAX_EXT
: Maximum of source and destination.gl.MIN
: Minimum of source and destination,gl.MAX
: Maximum of source and destination.modeAlpha
GLenum
specifying how the alpha component (transparency) of source and destination colors are combined. Must be either: gl.FUNC_ADD
: source + destination (default value),gl.FUNC_SUBTRACT
: source - destination,gl.FUNC_REVERSE_SUBTRACT
: destination - source,EXT_blend_minmax
extension: ext.MIN_EXT
: Minimum of source and destination,ext.MAX_EXT
: Maximum of source and destination.gl.MIN
: Minimum of source and destination,gl.MAX
: Maximum of source and destination.None.
If mode is not one of the three possible values, a gl.INVALID_ENUM
error is thrown.
To set the blend equations, use:
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_SUBTRACT);
To get the current blend equations, query the BLEND_EQUATION
, BLEND_EQUATION_RGB
and BLEND_EQUATION_ALPHA
constants which return gl.FUNC_ADD
, gl.FUNC_SUBTRACT
, gl.FUNC_REVERSE_SUBTRACT
, or if the EXT_blend_minmax
is enabled: ext.MIN_EXT
or ext.MAX_EXT
.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD; // true gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD; // true
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'blendEquationSeparate' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glBlendEquationSeparate' in that specification. | Standard | Man page of the OpenGL ES 2.0 API. |
OpenGL ES 3.0 The definition of 'glBlendEquationSeparate' in that specification. | Standard | Man page of the OpenGL ES 3.0 API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
WebGL2 | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
WebGL2 | No support | No support | (Yes) | 51.0 | 11 | No support | No support |
WebGLRenderingContext.blendEquation()
WebGLRenderingContext.blendColor()
WebGLRenderingContext.blendFunc()
EXT_blend_minmax
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendEquationSeparate