The WebGLRenderingContext.blendEquation() method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.
The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.
void gl.blendEquation(mode);
modeGLenum specifying how source and destination colors are combined. Must be either: gl.FUNC_ADD: source + destination (default value),gl.FUNC_SUBTRACT: source - destination,gl.FUNC_REVERSE_SUBTRACT: destination - sourceEXT_blend_minmax extension: ext.MIN_EXT: Minimum of source and destination,ext.MAX_EXT: Maximum of source and destination.gl.MIN: Minimum of source and destination,gl.MAX: Maximum of source and destination.If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.
None.
To set the blend equation, use:
gl.blendEquation(gl.FUNC_ADD); gl.blendEquation(gl.FUNC_SUBTRACT); gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);
To get the blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is enabled: ext.MIN_EXT or ext.MAX_EXT.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD; // true gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD; // true
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'blendEquation' in that specification. | Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0 The definition of 'glBlendEquation' in that specification. | Standard | Man page of the OpenGL ES 2.0 API. |
| OpenGL ES 3.0 The definition of 'glBlendEquation' in that specification. | Standard | Man page of the OpenGL ES 3.0 API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| WebGL2 | 56 | No support | 51.0 | No support | 43 | No support | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | 4.0 | 11 | 12 | 8.1 |
| WebGL2 | No support | No support | (Yes) | 51.0 | No support | No support | No support |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendEquation