The WEBGL_debug_shaders.getTranslatedShaderSource()
method is part of the WebGL API and allows you to debug a translated shader.
gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);
WebGLShader
to get the translated source from.A String
containing the translated shader source. An empty string is returned, if:
WebGLRenderingContext.compileShader()
has not yet been called or,var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var shader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(shader, 'void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }'); gl.compileShader(shader); var src = gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader); console.log(src); // "void main(){ // (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0)); // }"
Specification | Status | Comment |
---|---|---|
WEBGL_debug_shaders The definition of 'WEBGL_debug_shaders.getTranslatedShaderSource' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | ? | ? | No support1 | ? | ? | ? | ? |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | ? | ? | ? | ? | ? | ? | ? |
1. This extension is only available, since Firefox 30, behind the webgl.enable-debug-renderer-info and the webgl.enable-privileged-extensions. Since Firefox 30, the extension is activated by default to privileged contexts (chrome context).
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource