This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.vertexAttribDivisor()
method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced()
and gl.drawElementsInstanced()
.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method, too.
void gl.vertexAttribDivisor(index, divisor);
index
GLuint
specifying the index of the generic vertex attributes.divisor
GLuint
specifying the number of instances that will pass between updates of the generic attribute.None.
gl.vertexAttribDivisor(0, 2);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'vertexAttribDivisor' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glVertexAttribDivisor' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | No support | No support | No support | No support | No support | No support | No support |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor