This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.uniformBlockBinding()
method of the WebGL 2 API assigns binding points for active uniform blocks.
void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
program
WebGLProgram
containing the active uniform block whose binding to assign.uniformBlockIndex
GLuint
specifying the index of the active uniform block within the program.GLuint
specifying the binding point to which to bind the uniform block.None.
gl.uniformBlockBinding(program, 0, 1);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'uniformBlockBinding' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glUniformBlockBinding' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | No support | No support | No support | No support | No support | No support | No support |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding