This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.getBufferSubData() method of the WebGL 2 API reads data from a buffer binding point and writes them to an ArrayBuffer or SharedArrayBuffer.
void gl.getBufferSubData(target, srcByteOffset, ArrayBufferView dstData, optional dstOffset, optional length);
targetGLenum specifying the binding point (target). Possible values: gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.srcByteOffsetGLintptr specifying the byte offset from which to start reading from the buffer.dstDataArrayBuffer or SharedArrayBuffer to which to write the buffer data.GLuint specifying the element index offset where to start reading the buffer.length Optional
GLuint defaulting to 0.None.
An INVALID_VALUE error is generated if:
offset + returnedData.byteLength would extend beyond the end of the bufferreturnedData is null
offset is less than zero.An INVALID_OPERATION error is generated if:
target
target is TRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active.var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl.getBufferSubData(gl.ARRAY_BUFFER, 0, arrBuffer);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'getBufferSubData' in that specification. | Editor's Draft | Initial definition. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | No support | No support | No support | No support | No support | No support | No support |
WebGLRenderingContext.bufferData()WebGLRenderingContext.bufferSubData()WebGLRenderingContext.getBufferParameter()WebGL2RenderingContext.copyBufferSubData()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData