This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.getActiveUniforms() method of the WebGL 2 API retrieves information about active uniforms within a WebGLProgram.
any gl.getActiveUniforms(program, uniformIndices, pname);
programWebGLProgram containing the active uniforms.uniformIndicesArray of GLuint specifying the indices of the active uniforms to query.pnameGLenum specifying which information to query. Possible values: gl.UNIFORM_TYPE: Returns an Array of GLenum indicating the types of the uniforms.gl.UNIFORM_SIZE: Returns an Array of GLuint indicating the sizes of the uniforms.gl.UNIFORM_BLOCK_INDEX: Returns an Array of GLint indicating the block indices of the uniforms.gl.UNIFORM_OFFSET: Returns an Array of GLint indicating the uniform buffer offsets.gl.UNIFORM_ARRAY_STRIDE: Returns an Array of GLint indicating the strides between the elements.gl.UNIFORM_MATRIX_STRIDE: Returns an Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.gl.UNIFORM_IS_ROW_MAJOR: Returns an Array of GLboolean indicating whether each of the uniforms is a row-major matrix or not.Depends on which information is requested using the pname parameter.
var uniformIndices = gl.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']); var uniformOffsets = gl.getActiveUniforms(program, uniformIndices, gl.UNIFORM_OFFSET);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'getActiveUniforms' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glGetActiveUniformsiv' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | No support | No support | No support | No support | No support | No support | No support |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniforms