This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.getActiveUniformBlockName()
method of the WebGL 2 API retrieves the name of the active uniform block at a given index within a WebGLProgram
.
DOMString gl.getActiveUniformBlockName(program, uniformBlockIndex);
program
WebGLProgram
containing the uniform block.uniformBlockIndex
GLuint
specifying the index of the uniform block to whose name to retrieve.A DOMString
indicating the active uniform block name.
var blockName = gl.getActiveUniformBlockName(program, 0);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getActiveUniformBlockName' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glGetActiveUniformBlockName' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | No support | No support | No support | No support | No support | No support | No support |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniformBlockName