This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.framebufferTextureLayer()
method of the WebGL 2 API attaches a single layer of a texture to a framebuffer.
This method is similar to WebGLRenderingContext.framebufferTexture2D()
, but only a given single layer of the texture level is attached to the attachment point.
void gl.framebufferTextureLayer(target, attachment, texture, level, layer);
target
GLenum
specifying the binding point (target). Possible values: gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER
: Equivalent to gl.FRAMEBUFFER
.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.attachment
GLenum
specifying the attachment point for the texture
. Possible values: gl.COLOR_ATTACHMENT{0-15}
: Attaches the texture to one of the framebuffer's color buffers.gl.DEPTH_ATTACHMENT
: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT
: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.texture
WebGLTexture
object whose image to attach.level
GLint
specifying the mipmap level of the texture image to attach.layer
GLint
specifying the layer of the texture image to attach.None.
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'framebufferTextureLayer' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glFramebufferTextureLayer' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | No support | No support | No support | No support | No support | No support | No support |
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/framebufferTextureLayer