This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.fenceSync()
method of the WebGL 2 API creates a new WebGLSync
object and inserts it into the GL command stream.
WebGLSync gl.fenceSync(condition, flags);
condition
GLenum
specifying the condition that must be met to set the sync object's state to signaled. Must be gl.SYNC_GPU_COMMANDS_COMPLETE
.GLbitfield
specifying a bitwise combination of flags controlling the behavior of the sync object. Must be 0
(exists for extensions only).A WebGLSync
object.
gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'fenceSync' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glFenceSync' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | No support | No support | No support | No support | No support | No support | No support |
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/fenceSync