This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.createVertexArray()
method of the WebGL 2 API creates and initializes a WebGLVertexArrayObject
object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.
WebGLVertexArrayObject gl.createVertexArray();
None.
A WebGLVertexArrayObject
representing a vertex array object (VAO) which points to vertex array data.
var vao = gl.createVertexArray(); gl.bindVertexArray(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'createVertexArray' in that specification. | Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glGenVertexArrays' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | No support | No support | No support | No support | No support | No support | No support |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createVertexArray