This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index.
void gl.bindBufferBase(target, index, buffer);
targetGlenum specifying the target for the bind operation. Possible values: gl.TRANSFORM_FEEDBACK_BUFFERgl.UNIFORM_BUFFERindexGLuint specifying the index of the target.bufferWebGLBuffer which to bind to the binding point (target).None.
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'bindBufferBase' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glBindBufferBase' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 56 | No support | 51.0 | No support | 43 | No support | No support |
| Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic Support | No support | No support | No support | No support | No support | No support | No support |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferBase