Returns the X radius of the ellipse that most closely circumscribes the area of contact with the touch surface. The value is in CSS pixels of the same scale as Touch.screenX
.
This value, in combination with Touch.radiusY
and Touch.rotationAngle
constructs an ellipse that approximates the size and shape of the area of contact between the user and the screen. This may be a relatively large ellipse representing the contact between a fingertip and the screen or a small area representing the tip of a stylus, for example.
Note: This attribute has not been formally standardized. It is specified in the Touch Events – Level 2 Editor's Draft specification and not in Touch Events Recommendation. This attribute is not widely implemented.
var xRadius = touchItem.radiusX;
xRadius
This example illustrates using the Touch
interface's Touch.radiusX
, Touch.radiusX
and Touch.rotationAngle
properties. The Touch.radiusX
property is the radius of the ellipse which most closely circumscribes the touching area (e.g. finger, stylus) along the axis indicated by the touch point's Touch.rotationAngle
. Likewise, the Touch.radiusY
property is the radius of the ellipse which most closely circumscribes the touching area (e.g. finger, stylus) along the axis perpendicular to that indicated by Touch.rotationAngle
. The Touch.rotationAngle
is the angle (in degrees) that the ellipse described by radiusX
and radiusY
is rotated clockwise about its center.
The following simple code snippet, registers a single handler for the touchstart
, touchmove
and touchend
events. When the src
element is touched, the element's width and height will be calculate based on the touch point's radiusX
and radiusY
values and the element will then be rotated using the touch point's rotationAngle
.
<div id="src"> ... </div>
var src = document.getElementById("src"); src.addEventListener('touchstart', rotate); src.addEventListener('touchmove', rotate); src.addEventListener('touchend', rotate); function rotate (e) { var touch = e.changedTouches.item(0); // Turn off default event handling e.preventDefault(); // Rotate element 'src'. src.style.width = touch.radiusX * 2 + 'px'; src.style.height = touch.radiusY * 2 + 'px'; src.style.transform = "rotate(" + touch.rotationAngle + "deg)"; };
Specification | Status | Comment |
---|---|---|
Touch Events – Level 2 | Editor's Draft | Non-stable version. |
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | 39.0 -webkit 43.0 | ? | ? | ? | ? |
Feature | Android | Android Webview | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|---|
Basic support | No support | 39.0 -webkit 43.0 | 39.0 -webkit 43.0 | ? | ? | ? | ? | ? |
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Touch/radiusX