The OES_vertex_array_object.createVertexArrayOES()
method of the WebGL API creates and initializes a WebGLVertexArrayObject
object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.
WebGLVertexArrayObjectOES ext.createVertexArrayOES();
None.
A WebGLVertexArrayObject
representing a vertex array object (VAO) which points to vertex array data.
var ext = gl.getExtension('OES_vertex_array_object'); var vao = ext.createVertexArrayOES(); ext.bindVertexArrayOES(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
Specification | Status | Comment |
---|---|---|
OES_vertex_array_object The definition of 'OES_vertex_array_object' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | ? | ? | 25.0 | ? | ? | ? | ? |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | ? | ? | ? | ? | ? | ? | ? |
WebGLRenderingContext.getExtension()
WebGLRenderingContext.vertexAttribPointer()
WebGL2RenderingContext.createVertexArray()
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https://developer.mozilla.org/en-US/docs/Web/API/OES_vertex_array_object/createVertexArrayOES