The OES_vertex_array_object.bindVertexArrayOES()
method of the WebGL API binds a passed WebGLVertexArrayObject
object to the buffer.
void ext.bindVertexArrayOES(arrayObject);
WebGLVertexArrayObject
(VAO) object to bind.None.
var ext = gl.getExtension('OES_vertex_array_object'); var vao = ext.createVertexArrayOES(); ext.bindVertexArrayOES(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
Specification | Status | Comment |
---|---|---|
OES_vertex_array_object The definition of 'OES_vertex_array_object' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | ? | ? | 25.0 | ? | ? | ? | ? |
Feature | Android | Chrome for Android | Edge Mobile | Firefox for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic Support | ? | ? | ? | ? | ? | ? | ? |
WebGLRenderingContext.getExtension()
WebGLRenderingContext.vertexAttribPointer()
WebGL2RenderingContext.bindVertexArray()
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/OES_vertex_array_object/bindVertexArrayOES